Verinan Hammer

Exotic Weapon

Category:
weapon (melee)
Description:

This exotic weapon is designed specifically for use by the Guardian constructs of Verina, though any character who takes the appropriate Exotic Weapon Proficiency feat can use it as well. At it’s most basic the weapon acts as a Masterwork Lucerne Hammer, with the damage and abilities standard to that weapon. As a swift action, however, the haft of the weapon may be retracted, reducing the weapon’s reach and allowing it to be used against enemies adjacent to the wielder. When used like this, the weapon acts as a Masterwork Warhammer. As an added ability, the weapon’s spiked tip is capable of producing an electrical discharge as a ranged touch ray attack with a range of 30 feet. This ability is useable every 1d4+1 rounds and does 1d6 points of electricity damage. Characters without the appropriate Exotic Weapon Proficiency may use the weapon as either a Masterwork Lucerne Hammer or Masterwork Warhammer, dependent on whether the haft was extended or retracted when they gained the weapon. Without the feat, a character may not adjust the haft length, nor may they use the weapon’s electrical discharge ability.
Fully Extended Haft: 1d12/x2/Bludgeoning or Piercing/Brace, Reach, +2 bonus on combat maneuver checks to sunder medium or heavy armor
Retracted Haft: 1d8/x3/Bludgeoning
Electricity Ray: Ranged Touch/1d6 electricity/30 ft./recharges in 1d4 plus 1 rounds

Bio:

Verinan Hammer

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